NISHIO Hirokazu[English][日本語]

Introductions and Poker Roles

  • self-introduction and poker roles

  • No pair if you only put in cards (achievements) that seem to be strong at random

    • No-pairs win or lose on the strength of their cards, but no-pairs lose to weaker one-pairs.
  • Three cards are rather strong.

  • There are multiple ways to create a role (between achievements how to find a connection).

    • Pair: Must be the same number
    • Flash: Must be in the same suit
    • Straight: being in the same flow
    • This is where creativity is tested, not just in a certain way.
      • Three-card by connecting an engineer, an entrepreneur, and a science fiction writer with the interpretation of "a job to create the future".
      • No pair of words of interpretation to connect the same set of achievements.
    • Without five cards, you can't get a flush or a straight in the first place.
      • It's pointless to have four cards.
  • Easy point of self-introduction

    • Instead of throwing away cards and replacing them, the cards gradually accumulate.
      • If you take actions that result in cards (achievements) being earned, you will accumulate more and more cards over time and the game will become easier and easier.
  • How it differs from poker

    • Winning conditions are different
      • What is a strong card depends on the field.
        • Some communities do not value certain outcomes.
          • Going to the entrepreneurial community and saying "I worked long and hard and got a peer-reviewed paper accepted" doesn't get much sympathy.
          • If you talk in academia like, "I made a sale by creating customer value with a dead technology," they look at you like, "You're doing a crappy job."
          • community values. - The idea of wanting to do something new is old.
    • Often the goal is not to "win" (= make a stronger role than the opponent) in the first place.
      • There can be disadvantages to creating a strong role.
        • It is disadvantageous to be perceived as strong in the first introduction of a wargame
      • Common Objective Setting
        • stand out and be recognized
        • conspicuously unrecognizable
        • Recognized as a peer
        • Create common ground for subsequent conversations.
    • Ginza Madamisukai said that you didn't introduce yourself, that you didn't have the right purpose set for your self-introduction in the first place.

This page is auto-translated from /nishio/自己紹介とポーカーの役 using DeepL. If you looks something interesting but the auto-translated English is not good enough to understand it, feel free to let me know at @nishio_en. I'm very happy to spread my thought to non-Japanese readers.


(C)NISHIO Hirokazu / Converted from Markdown (en)
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