[What games have influenced your life?
nishio I'm thinking about it because the topic "What games have influenced your life" came up at a drinking party.
Narrowly focused improvements often result in worse overall performance (local optimum and global optimization)
Muddy manual labor in the early stages is inevitable. - automation is important. However, it is impossible to automate from the beginning, and until automation is ready, muddy, manual digging is inevitable.
Do not produce what is not in demand. You can't put back what you have processed.
When there is an overflow of intermediate inventory, adding more storage without eliminating the factors that cause the glut will only fill it.
Other than identifying and eliminating bottlenecks, most of the work is not outcome-driven work, but simply moving the problem position.
Distinction between real time and work time. Ten minutes where a human being sticks around and works is completely different from ten minutes where he or she is free to be active. If you can automate unattended, you can leave it alone.
Understanding of the efficiency of actions
Go is a game in which players take turns performing the same amount of actions, and the more efficient player who grasps the overall situation wins.
Acting rigidly out of fear of risk is almost always the worst efficiency.
Clarification is inefficient.
Striving for a single objective is also inefficient; a hand with multiple aims is better.
Civilization - Understanding the disadvantages of [democracy
SimCity(SimCity type game) - Understanding the benefits of [debt
The obvious choice is not the only choice.
Different styles of play depending on what the goal is.
Having a lot is not always beneficial.
It is a toss-up whether the frontrunners will win or the chasers will win. The key to decision making is to understand the situation.
While action reduces the likelihood in the short term, not acting will eventually lead to convergence to the weakest piece.
The first is ambiguous, and therefore all possible. The more ambiguous it is, the wider the effect.
The first piece to act as a flying car monopolizes the possibility of a flying car.
Converge probabilities at a time that suits you.
Rogue-like (JNetHack, etc.)
Early
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