NISHIO Hirokazu[Translate]
The Art of Unix Programming
The Art of Unix Programming
Eric Steven Raymond
> Rule of Modularity: Write simple parts connected by clean interfaces.
> Rule of Clarity: Clarity is better than cleverness.
> Rule of Composition: Design programs to be connected with other programs.
> Rule of Separation: Separate policy from mechanism; separate interfaces from engines.
> Rule of Simplicity: Design for simplicity; add complexity only where you must.
> Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do.
> Rule of Transparency: Design for visibility to make inspection and debugging easier.
> Rule of Robustness: Robustness is the child oftransparency and simplicity.
> Rule of Representation: Fold knowledge into data, soprogram logic can be stupid and robust.
> Rule of Least Surprise: In interface design, always do theleast surprising thing.
> Rule of Silence: When a program has nothing surprising to say, it should say nothing.
> Rule of Repair: Repair what you can — but when you must fail, fail noisily and as soon as possible.
> Rule of Economy: Programmer time is expensive; conserve it in preference to machine time.
> Rule of Generation: Avoid hand-hacking; write programs to write programs when you can.
> Rule of Optimization: Prototype before polishing. Get it working before you optimize it.
> Rule of Diversity: Distrust all claims for one true way.
> Rule of Extensibility: Design for the future, because it will be here sooner than you think.

"Engineer's way of creating knowledge" the English version of my book is now available on [Engineer's way of creating knowledge]

(C)NISHIO Hirokazu / Converted from [Scrapbox] at [Edit]