NISHIO Hirokazu[Translate]
常にこちらを向かせる

Quaternion.LookRotationで簡単に作れる
:
for(int i = 0; i < slides.Count; i++) { GameObject obj = slides[i] as GameObject; Vector3 relativePos = obj.transform.position - camera.transform.position; Quaternion rotation = Quaternion.LookRotation(relativePos, camera.transform.up); obj.transform.rotation = rotation; }

"Engineer's way of creating knowledge" the English version of my book is now available on [Engineer's way of creating knowledge]

(C)NISHIO Hirokazu / Converted from [Scrapbox] at [Edit]